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I really like the new map system. It makes the early game more interesting because sometimes you do not have a novice dungeon.

Is there any reason to not take a mission, like e.g. there is a maximum number of open missions? So far, I rejected missions where the goal was too far away, but I'm not sure whether this gives me any advantage.

When do your classes auto-switch? It is annoying when I give my ranger some uncursed maid equipment and let her working as a maid, and suddenly she is a maid and needs 50 mana to switch her back.

Mimics shouldn't move. I think it would be more fun if you don't know in advance whether it is a wooden chest or a mimic.

3 equipment of the class will turn the girl into that class. It doesn't matter if they are cursed or not.

So you could give a maximum of 2 equipment to a girl to buff her job a little bit.

(-1)

You can disable moving mimics in the latest version using destiny points