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Thanks for all the feedback frenchfriesguy. I will try to address every part of it.

I think the reason the tutorial feels overwhelming is because I try to prep players for anything.

The part of the tutorial that tells me a crouch jump is as good as a double jump seems to imply I should be able to clear those ledges with just a crouch jump. But I can't?
Are you telling me you were not able to beat the tutorial? I kinda went with the mindset of "If they cannot figure that part out, then the real game is gonna be too much", but maybe I overdid it.

The heart menu looks like something I should be able to interact with but I can't.

The right side of the requirements? Noted. That menu will need to be improved.

I don't understand if I beat the tutorial. I never "went back to the entrance" even though I was there?

Ok, this part tells me you were able to beat the multi jump part (right?). I guess I should rearrange the order of those doors. You did beat the tutorial, yes.

I wonder which cutscene frames were hard for you to understand.

No lewds yet.

Why can't I choose the compass seal if it has a cost of zero? (I guess that's cost? The skeleton hand?)

My guess is, you just did not have free slots. It costs 0, but it still takes a slot.

Am I supposed to know what room in the map is the entrance room? The one with the big door? It's not very apparent.

Yes to all of them. I will need to make it clearer.

When I adjust the UI volume, you should play a UI noise with the newly selected volume so I know I got it right.

good idea.

How do I put my gold in the chest?

You must first unlock treasury.

I am going to add more music to menus in future.

Yes, the game has many systems. Seals are basically equipment. You equip bad ones (curses) to earn points to equip good ones (blessings), and they all take up slots.

Ok, this part tells me you were able to beat the multi jump part (right?)

Yup I was able to but if I remember correctly I needed to use a double jump. Since that part of the tutorial was describing crouch jumps, I thought a crouch jump alone would be enough to do it.

I wonder which cutscene frames were hard for you to understand.

Wish I could remember but sometimes the characters were a little too shaded so I couldn't tell what action or face they were making.

Do you think it would be less confusing if there were 5 wall requiring only crouch jumping instead? I released new update today, but I guess I should do something about that part of the tutorial for the next update.

Yes I think that'd be perfect. Just to solidify what skill I'm learning and for me to know that my crouch jump was correct.