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Kind of! I mean the work itself is agnostic: it’s about someone who’s sort of a mystic (the fantasy world basically is God in a metaphor) but there are a lot of questions about how real her experiences/intuitions/whatever are (or in what sense they’re real), and what that means either way

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Could be interesting, what has been stopping your progress from being smooth?

Eh, it’s just that I have really ambitious ideas of what I want it to be like so sometimes it’s overwhelming to work on

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Would splitting it up into multiple sections work? Focus on one standalone piece at a time and then combine it all together.

Kinda doing that, yeah!

What technology are you using?

Plainest web tech you can get, practically: html, css, vanilla js. What do you use?

Depends on the project. For this one I'm using Blockly to generate Javascript and put html stuff around it. I originally used Batari Basic for Atari games, and then most of the games I made were with Google Web Designer. I do remember you mentioned somewhere something about using Unity eventually, so is that still on the table or not anymore?

Eventually, maybe! Especially if I wind up wanting to have the user move around somewhere with real geography, which will likely happen at some point.

Also, what makes your project your Magnum Opus? Does that mean that every project after will be less important or something?