Thank you!!
Of Evernost
Creator of
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It’s hard to say. I appreciated the mix a lot.
I liked the C.S. Lewis shoutout, and I didn’t 100% follow the argument after - will have to come back and try again, but I resonate with the idea that our desire for something transcendant suggests that it might exist.
Also thanks for mentioning my game!!
Well, here’s hoping it is helpful for you! …oh boy, the Magnum Opus is hard to describe. I’ve called it “an abusive agnostic romance with God,” which covers a lot of the thematic material despite how flippant it sounds; in terms of genre, there’s a lot of writing and will be more, and it roughly splits into poetry, very fictionalized magical realist memoir, and fantasy novel, and I’m turning it all into a gamelike thing.
Doing well, though creative progress on my overambitious Magnum Opus is on-and-off-again, which is a frustrating feeling. Have indeed been thinking I should show up but am intimidated by games that require lots of skillful and well timed clicking, haha, so this seemed like the perfect place to jump in. How about you?
This format is really cool, and the content is interesting too; thanks for sharing. Making art does indeed feel like screaming into the void sometimes. Also like the thoughts on pain – sometimes it is saying something needs to be fixed; sometimes it’s just part of our lots in life. Thanks for this, look forward to following along with the rest of the month.
Here’s a point-and-click collection of writing and hand-drawn art (oft minimal or ugly as sin or both; if I’ve succeeded, minimal and ugly but in a cool way ;) ) in the form of a room to explore: https://dreamswithopeneyes.itch.io/jennies-room. One of the first people to try it called it “a thinly encrusted mix of wonder and bleakness”
I’m starting small (though there’s still more than you think to read and experience), but Jennie’s Room will grow throughout the year, so stay tuned if you’re interested :)
Here’s the basic room:
Cute, fun, and soothing, cool art! If y’all keep working on this, I kind of want there to be more going on (maybe at some point in the game, or on a harder setting, players could be expected to memorize the recipes? maybe some other thing to take care of at the same time as the customers?) I also had a few problems picking up the herbs (sometimes one would get stuck under the mortar, and as far as I could tell the only way to use it then was to leave and come back – it would put itself on top and be grindable)
I don’t think I got very far, but I like the concept. Agreed, nice art, nice simple tasks for the work side, agree with those who’d like more than text for the fantasy side eventually. I have a pretty hi-res screen and somehow that (or something) caused the content to be very small and in the upper lefthand corner of the window. Does indeed feel very true to life, and agree too with the comment that you could play up the irony there a lot.
I adore the art, no exaggeration, and liked the music a lot too. Also cool seeing something in Italian (appreciated and needed the English translations, but wish I didn’t).
I, uh, intensely sympathize with having a complex concept that one doesn’t have time to execute fully (I also descoped quite a bit and wound up with something borderline-incomprehensible), so, in response to your disclaimer – yes, I did find it extremely confusing, but I like the aesthetic a ton, as well as strangeness of the premise, with the gnome trying to find someone’s dog, the abyss, and the idea of a self-perpetuating cycle. I really hope you will create a fuller version after the jam (followed you in case you do!). I also may have missed a lot – pretty new to games like this.
And, yeah, didn’t really see the limitation in there, but the use of the theme was great.
Like the art, love the concept, would have liked even more ambiguity in the choices I had to make. I don’t know if this was on purpose, but I only saw each person’s info for a second or two before it went half-off the screen and I had to make a decision – the speed-reading aspect is kind of interesting but also anxiety provoking; I didn’t see the bars either. I enjoyed the humorous touch of having a lot of the not-game-relevant rules for the player’s job being written in what I’m guessing is an imaginary angelic language. I also got this error at some point:
Love the use of the restriction, and the overall feel. I have to admit, I didn’t do the journaling part – don’t quite have the energy right now – but I love the concept. Also very fond the auguries – the descriptions of the skies are beautiful. The music was eerie and effective – gave the game almost a sense of menace, or at least of strange powers at work :)