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Thanks for the feedback! 

The web version is the entire game - it's made in twine using html, CSS and JavaScript so a big part of the jankiness is me still figuring out how to make stuff and learning how to code. The original version of the archery minigame was in my last game Delve - you just clicked buttons to select your aim (high/medium/low) and draw strength. This new iteration was a project for me to learn how to create CSS animations and SVG maps which interacted with JavaScript functions. 

Do you have any suggestions for ways to improve the minigame?

 Improving the overlay images is the first goal. Those were some 11th hour creations heh. I was thinking of adding a reticle overlay which the player could adjust to different power levels to see where the shot should hit if they are at 50% or 25% power, for example. That would help focus the game around the timing element.

Which parts of the story feel most rushed to you? Where did you feel like you wanted to explore the world a bit more? I'm going to be expanding this out for a future feedback jam, and would appreciate your feedback!

Thanks again for playing :)