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I would be incredibly happy about a "native" VR version of your game. I tried it out briefly today with praydog's UEVR injector. It's unbelievable how well the game performs and looks in VR. However, the controls with the injector are not even remotely usable. A native VR version with motion controllers would be perfect for the game. Everything is already physically based anyway. Is a native VR version still on your "roadmap"? Is there already an approximate (non-binding) schedule for when the VR version will be released? When it comes out, which platform do you want to sell it on? Is there something like an early access for the VR version? Shutup and take my money :D :D