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Hey,
Thank you so so much! It truly means a lot!!!

My Patreon is in the dark for now, but it will go live when I have a significant lot to give back to my supporters.
I have some smaller projects for Patreons only, and CHORDOSIS VR will be released there first at some point.
Hopefully it will be accessible in this summer, but I'm still working on that.
My Patreon will be well planned out from the beginning with weekly releases with at least 4 months of content already in the works, and I'm looking forward to build a community there as well. Some of these content are screenshots, and videos, but there will be some old-ass never before seen projects of mine. So, that's going to be embarrassingly fun I guess lol

And once again, thank you so so so much for your support, and interest in my games.
I have a Ko-Fi page where you can further support me.

Thank you!

Edit: oh uh and I also have plans to release the CHORDOSIS OST there, and a detailed sound effects guide with downloadables.

I would be incredibly happy about a "native" VR version of your game. I tried it out briefly today with praydog's UEVR injector. It's unbelievable how well the game performs and looks in VR. However, the controls with the injector are not even remotely usable. A native VR version with motion controllers would be perfect for the game. Everything is already physically based anyway. Is a native VR version still on your "roadmap"? Is there already an approximate (non-binding) schedule for when the VR version will be released? When it comes out, which platform do you want to sell it on? Is there something like an early access for the VR version? Shutup and take my money :D :D