Definitely one of the best games in the jam, no question!
It's got a great, wacky concept and a charming character, trippy and unique sound design, and fun mechanics!
The controls are logical and I always appreciate the inclusion of controller support. We even get mouse support here on top of that.
We have plenty of volume options which is always helpful, and the TTS speed control is a very nice addition.
The game was a breeze to pick up and play with solid instructions on the itch page, and the point and click style interface was easy to use, especially with the addition of audio positioning on object labels.
I wish that the fuel put into the core would leave the room, and instead that the core would just say the amount of fuel loaded when tabbing over it, to cut down on clutter a bit.
I don't mind extraneous objects for flavor, but being able to filter them out would be nice for when you just need to get to the important items quickly.
Sometimes I wasn't able to leave a room until clearing my target, and I'm not exactly sure why.
At high speeds, the TTS tends to cut the start of words off and sound strange. I hope that maybe Screen Reader support could be added at some point.
I wish that there was a way to limit the maximum panning distance for people like me with some hearing damage. I know that's kind of an extra, but there are more of us than you might think, and it's more common as we age too.
I really enjoyed this game, and I can feel that it had allot of heart put into it. Thank you so much for participating in the jam, and I would love to see you back here next year! I'm excited to see what you might do. :)
I'd also be willing to pay for this game if it's expanded, and I doubt I'm the only one.