DAY 8+9
I'm going forward with the project, I don't think it'll turn out as great as it could and it for sure wont be top 5, but I still wanna finish it
The replacement mechanic is gonna be like a Mega Man dash or a Metroid Dread flash-shift, and instead of the gameplay being you rotating the gravity direction to navigate a puzzle-platformer world, the gameplay will now be navigating through the world and precisely moving around the "fog" (the black stuff in the image below") and using things like springs that make you jump higher to have fun getting to the surface world.
The gameplay is likely gonna be a bit dull, which is the sad consequence of a rough change 8 days into the jam, but i hope it is still fun.
I think my art will be the best part of the game though, I'm pretty proud of how it's turning out.
Anyway. I made another room finally, The room is almost finished aside from some polish/fog obstacles needed on the right side.
Tomorrow, I should be adding a TON more rooms (up to maybe 8-10?) after the obligatory final Game Theory from MatPat I am obligated to watch at 1PM
Hopefully I will break the cycle and actually update this devlog daily tomorrow lol
Thanks for reading!