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This looks like a very cool plugin! Would it be possible to add the embarking characters level as  a reward conditions? As in, the higher the level, the better the rewards get, or something like that ^-^ I'm sorry should the plugin already do this, but I couldn't see it in the explanation video.

Hello! Thank you very much for your question and interest in the plugin!

Currently, in the full version of the plugin, you have the option of "Required Switch ID," which allows you to enable that reward if X switch is active. You can create, with events, a system that activates different rewards based on the character's level.

Example:

Switches from 100-105:
Switch ID 100: Character ID 1 Level Tier 1
Switch ID 101: Character ID 1 Level Tier 2
Switch ID 102: Character ID 1 Level Tier 3
Switch ID 103: Character ID 1 Level Tier 4
Switch ID 104: Character ID 1 Level Tier 5
Switch ID 105: Character ID 1 Level Tier Max
Switches from 106-111:
Switch ID 106: Character ID 2 Level Tier 1
Switch ID 107: Character ID 2 Level Tier 2
Switch ID 108: Character ID 2 Level Tier 3
Switch ID 109: Character ID 2 Level Tier 4
Switch ID 110: Character ID 2 Level Tier 5
Switch ID 111: Character ID 2 Level Tier MAX

And so on for each character, this allows you to "Change" Tier as the character reaches a certain level:

It may require a bit more work, but you can have better control of the characters.

Anyway, if this is not useful to you or you specifically want the level to be a new requirement just like the switches, let me know and we will add it in a future update of the plugin!

Best regards!

Thank you so much for the detailed explanation! I will try as you have described! But if you ever have the free time and want to add that as a general feature, I would be very grateful. Thank you again for your great reply! ^-^

Thank you for your trust and support! 🫡

Yes, surely in the future there will be some minor update to the plugin and I will incorporate new functions!

If you have another question or need to contact me, I am at your disposal!

(1 edit)

Now that I have bought full version, I see there is a function to just grab the actor ID of the actor on expedition with very simple plugin command. This is fantastic and I want to commend you for including this, because now I just JavaScript my way through all the data I need from that actor. Very easy and dynamic! 

It is crazy how often such simple features are missing from plugins to truly put in your own custom JavaScript. So I wanted to say a special thank you for including it! I hope it is ok and not think as spam please! ^-^

Edit: You know what would be an amazing addition to customize? Run common event on commence and finish expedition! Maybe for the thought list? ^-^

Hello!

Thank you very much for your message!

Although I currently dedicate myself to creating plugins for RPG Maker MZ, I also spent a lot of time making games, which is why, although I'm familiar with the methods for executing most of the RPG Maker MZ commands through code instead of event functions, I like to maintain the base and ease of use of these features.

That's why, whenever I have the chance to include plugin commands that reduce the need to use things through code, I will do so, at least for things that are likely to be frequently used.

Knowing JS for RPG Maker MZ is very helpful, especially because it opens doors that were previously impossible to do without an ultra-long event due to the limitations of the program itself (for example, I hope someday they change the system of Conditions and Events, because being able to choose only one condition seems terrible to me, and having to put one condition, inside another condition, inside another, and so on, seems ridiculous when you could simply use the && or || operators))

What you mentioned, in fact, was one of the things I had planned to implement, but decided to leave for a future update of the plugin. So, I'm glad you mentioned it as well. I believe that will be a good way to further customize the expeditions.

I'm glad you find the plugin useful! Expeditions is, I believe, so far the longest plugin (at least in terms of the number of programmed lines) that I have made to date, and I hope more people can enjoy it!