It's a nice idea but it gets boring after little time in my opinion. I figured out after a while that the numbers on the side of the buildings were customers waiting to take the elevator and not the floor I was suppsed to go to, after you understand it the game is more clear but it took me some time.
Also the rate of the client's satisfaction in their panel is not so clear at first sight.
I think it could have been better with a short description of the mechanics in the beginning of the game for dumb people like me ahah
There's a little issue with the lie theme to me, we came across this with our team too when we were brainstorming, if the game lies to you and then the lie becomes a new staple for the game mechanic then it's not a lie anymore. I found your game a little bit like this, the elevator takes you to the wrong floor, every once in a while the offset changes but after the first time you are aware of it all and the game doesn't lie to you anymore.
The graphics were really cool, especially the art for the pompous characters inside the elevator.
The idea for the music is right but I could here that some drums beat were off and the execution was a bit sloppy sometimes. Still, blues is the right way to go!
Overall this is a nice entry, nice work!
If you have time it would be great if you'd check out our entry :)