Hello,I'm using an other plugin(visustella event move core) for my spritesheets,however,somehow,it seems to be cut in half(my sprite is tall,201*145)
It seems to detect clearly the directions,but cut the sprite in half,is there something I can do?
hmm.. are you using 8 directional sprites in my plugin? or in the event move core? and are your sprites 8 directional? if 8 directional sprites is on in te move core plugin turn it off, and use the built in 8 direction in the collision plugin. that should resolve the situation.
It may require reformatting of the sprite sheet though
yes,I'm using 8 directional sprite in event move core,however,I'm using the diagonal smart jumps the plugin allows me to use.
I'll give a try to your solution,concerning the spritesheet reference on the help file,does it use the same kind of dimension as regular rpg maker (1/8 height;1/12width) or is it only on $character?
the dimensions of the art is irrelevent, it just needs to be in the same format as rpg maker sprites. I.E. top row, is walking down, second row is wlking left, next row is walking right, and bottom row is walking up( if 8 directions follow the format in the help file ). As for if it's for big characters or not( images with $ in the name ), it does not matter as well, it should work with both. :)