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The ambiance, the sounds of eerie nothingness all around you. Closed in a box, only way out is forward.

But what about the evidence?

Yes.. that.

For a short game that gives off similarities to iron lung. I found it enjoyable, it's own art style played a heavy roll in it's ingenuity and scare factors. The idea of having a polaroid camera attempting to take photos in a closed off cavern. Creatures all around you. Your in their territory, not use to the feeling of being trapped to a snails pace.

I found myself having to look behind me more often than any other game. And the idea of adding in that necessity was a brilliant addition to the gameplay. To sprinkle some extra spice, being able to access the photos you took throughout the game makes it even better for those quick snaps and glimpses we see of the creatures. Being able to return and see what we missed with our eyes is awesome.

Thank you Sole Rift for an intriguing game, with it's own touch of spoops.