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Day 6

It’s Saturday so let’s get things done.

Added a location image for the Berkeley Manor; the artist (sirena) mentioned it’s a WIP but it looks awesome already to me.

Fixed procedural levels navigation flow so you can go back to previous level, created the Debi’s Path complex to be able to cross the Borgia mountains. Went to bed.

Next day I pushed forward with content and game completion: I added escort missions you need to do to gain gold and get things going; added maps for Veros, Aljiba, Castlevania Ruins, Yuba Lakeside, Ferryman’s cabin.

I completed the sequences required to complete the game, that is, provided combat works, speaking of which, jucarave joined the party to try and help with that. He already sent changes to migrate away from SpelunkyRLs puzzly combat system into something more traditional.