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Hello dear mrdrnose. I really liked the 0.7 update. 

-Changing the checkpoint: initially it seemed unusual to me, but after that I realized that the checkpoint began to look much better. The banal addition of a breaking door makes you come back and check:or maybe there is something interesting there?

-Base change: well, the base has become many times more like a research complex and at the sight of it and its equipment, it feels like we were sent here because the staff that was at this base...

The servers were moved to a separate room, which is extremely convenient and logical. Now I even want to put cameras on the base, because in order to get to the sleeping place you need to go through the corridor > stairs > corridor and only then go to bed, and who knows, suddenly something might go wrong during your journey...

-Remodel of some objects and map elements: personally, I like remodels, I was able to get used to it quickly to them. -The result of the update: the update turned out to be very good, at least being on a new base it already changes the atmosphere of being on it quite a lot.

-Regarding ideas: I have a few ideas of what can be added to the game: 

1. Motion sensor cameras: This is a camera that captures every movement (exception:Dr. Kel, kerfuses, omega kerfours and micro movements of objects) Let's say the camera will send the picture to Dr. Kel's email, or automatically add them to the "pictures". 

2. The Observer Entity: From time to time, you can hear the click of a camera behind your back or from behind a tree in the distance. After that, you will be able to find in your mailbox a photo of how you are doing some business. This entity is not aggressive, you can make it a not very long event (the entity will also be able to take a picture of you when you sleep) This entity can also just stand and watch you, but after you notice it, it will hide behind a tree. (if you take a picture of it, then a photo will be added to your inventory that you can put in your mailbox and after a while the entity will take this photo from you instead of putting food or something else)

3. A sharp change in the flow of the river: The usual event is when the flow of the river begins in the opposite direction (perhaps at this time there will be something floating about the river...) 

4. Trap: A simple trap for catching someone or something can be located in any bush on the map.(also in the amount of 2-3 pieces in the old barn) It is not recommended to hit it because you will get a lot of damage, but not fatal and you will have to limp to the nearest first aid kit (an ATV can help you to get to them faster) 

5. The humble essence: You can see her far away from you, after which her face will change to distorted and scary and you will have some time until she gets to you (if you saw her in the forest, then she will arrive at the point where you last looked at her, if it was at the base, then she will start walking on your base and cry, if you hide well, she will stop crying and leave silently (you will understand this by the characteristic steps) 

These are all the ideas that I can voice HERE...