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(3 edits) (+1)

I hope this message finds you well. I wanted to share some feedback on the recent or before updates to the game, and I apologize in advance for the lengthy message.
Well, I came back to play after I had put this game aside for a long time. I have noticed the locking of relationships and Events feature, but I would like to inform you of my difficulty using it. Normally, I play on my phone (Android). I really like adding features like information and details, including this feature, but at the current version 0.64.1, when I press "info", sometimes it accidentally "Locks". "Gone without me knowing. And now that I'm replaying from the beginning, doing The Curse of Lust, even in the missing acolytes. section, it's stuck at 1 person missing, but I'm sure I found all 3 at ruin, forest, swamp. When I look at the event I found that it was "Locked" and now I can't find them anymore because I've already seen them.
So I think you should make a separate UI for "Lock" instead of double-clicking "info" or it might prevent the event from happening if "Lock" is set (maybe it already happened or not, I don't know.
I understand that game development is a complex process, and my intention is simply to offer constructive feedback based on my experiences. Thank you for considering my input, and I look forward to seeing how the game evolves in future updates.

Best regards
Edit: I apologize for any misunderstanding and misleading.

(+1)

That's not what the quest "lock" does, it simply makes the quest text fixated so you don't accidentally display the information of another quest by hovering your cursor over it (only noticeable on desktop).

If you have version 0.64 then you could try the Discord group, it has channels for frequent mistakes and common misconceptions and people there are quick to answer your questions.

Anyway, which ruin acolyte did you help? The one that counts towards quest completion is being held captive by the warriors. You can confront them late in the afternoon I believe.