Okay, I like this game let me say that, but the grind and the combat system are just not great. It isn't clear what medkits do. (they seem to do nothing) Fighting in rotation is terrible it isn't a fight its a puzzle at that point. If I didn't glitch out my fitness stat to get over +200 to beat chapter two that way MC and Borge can hit for 50+. (A fun bug btw) and I am still getting my butt handed to me to things it just leaves me fustrated and confused. I get using the various potion buffs but that didn't seem to help at all. Just chapter 3 boss just goes you dead okay awesome have a great time how to fix it. Really don't know how to help you there. I will premise yes I did max out what I could in Siedr which was suppose to be easy mode.... Don't know how it is, but sure.
Hi, the fights are not that hard after figuring out an attack order that works for you. the most important thing is to notice when the monster is dealing it's big damage, which is every 2 or every 3 attacks, and to use your defender before it to block. other than that you need to have rations or else you wont be able to block.
the boss of chapter3 can kill you instantly only if you dont have a way to reduce it's rage, with seidr build i think its the asbru3, using the asbru invocation in the fight and enthralling the pup. using the potent huldra potion also helps with making hard fights easier.
if you encounter something that you find too hard in the game, join the discord server and ask there, you will most likely find out that you made some kind of mistake, such as forgetting to have a resource or doing something beforehand.
I get what your are saying, but it isn't intuitive, it is easy to go yeah this is simple when you do A to B because you have done it, but as someone coming into the game it just isn't. Just in a QA stand point it needs to be clearer what things do. Description of what med kits do how to use abilities. What are the number that are displayed doing? Explain that every person needs to be used or better yet if a person cannot be used grey out the portrait instead of guess by pressing. Maybe make a turn count to see when player can be used again under the portrait. Indicators are good to help understand the game. I see visual going off on a lot of things but it isn't clear which each do. What attacks take supplies and which ones take from energy. Like you need to be mindful of rations and your energy, but that should be explained. How much is taken from each. You say stock up do the things you'll be fine. Problem being hey I didn't do the thing, I need to do the whole chapter again cause I done fucked up. I get time management, but maybe in description of quest. Maybe I should be stocking up on med kits or least give a good goal to hit to survive. This is just coming from over 15 years of QA experience. The idea of the game is great I am just stating how people will be feeling frustrated. I have found a few bugs on my end that are pretty interesting. I don't mind sharing them to help this be a better product. Like I said I popped all 3 potions problem I had was this guy does every other attack you need to block, but my defender would not be up for every third attack. So I just take the hit. Maybe I am doing it wrong but these things would help. Maybe I was short on med-kits like 3 and I had 57 rations.
i am sorry that you encountered such difficulties :S
you gave some good points for improvement, and i will pass them to consider for future chapters. i am not sure how many of them can be done on chapters 2 and 3 since changes in previous chapters tend to cause new bugs. from chapter 4 a preparing for combat screen is added which let you choose if you want to use potions and war supplies in the combat.
a short guide was posted on discord with basic explanations on chapter2 new features when it just came out, i see that it is not available here with the chapter itself so i will ask to add it.
in the game itself, in chapter2 anders conversations explain about the combat system. i agree that its easy to pass on, that is why there is section on combat in the short guide. i think that since you encountered a fitness bug you had the first battles too easy and missed the oportunity to figure out a strategy by yourself in the trainings. stuff like the number of medkits for the boss of chapter3 is just something players thought about on their own. you may not really need that much medkits, but its a general recommendation to players who find this battle hard since it covers most/all the fight rounds.
please consider joining the discord since its easier to have a conversation there, and you can write your suggestions or about bugs you encountered in the related channels.