I had a blast for what it was. I would have liked to have seen a little more done with 30 days of work, but I completely understand how hard game dev can be as well. The farming cycle worked, and the only bug I was able to see was sometimes a slime would get stuck, but maybe just chalk that up to lore. I would love to see this have some updates with a price tag. it would make a great mobile game, or even switch.
Viewing post in Magecraft jam comments
Thanks for playing! I definitely did not use the 30 limit to it's best and I just rushed it at the end of the month deadline. There was code in there to prevent slimes from spawning in walls, but It didn't work. I am going to release a more full-fledged version of Magecraft, but I am restricted by the pico-8 token limit. Thanks again!