Hi!
There are three sources of lighting in Avoyd:
- Emissive voxels.
- The sun (a directional light).
- Scattered light from the atmosphere.
Avoyd currently exports the emissive voxels and their material properties. So these will contribute light to the scene if the tool or game engine renderer supports this.
Avoyd doesn’t export the sunlight nor the atmosphere properties. You will need to set them up in the tool or game engine you load the models into.
I hope this helps!