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Psychojack88

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A member registered Jan 27, 2022 · View creator page →

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Oh I see. Tha is for clarifying that. Have a good day. I was confused by the statement "Starting today, if you have previously purchased Fantasy Fanfare, you will be able to claim the new asset packs added to the Mega Music Bundle Fantasy Fanfare."

If that is the case then I understand.

Hello, I am trying to claim the Mega Music Bundle Fantasy Fanfare. I purchased Fantasy Fanfare in the past 175 days ago and would like to claim the new music packs you said previous purchasers could download access to if they followed your claim system. I don't see a link that would allow me to access these new music packs. How would I claim them?

Okay then, I will submit a video on the GitHub link as you suggested. Thank you for replying on such short notice.

As for the new version of Elit3d, that sounds great. I didn't know that you were developing another version via Godot. I understand that it must be a lot of hard work, so take your time as you need to. 

Thanks again for your dedication and hard work. Much appreciated! 

Hello there. I only recently discovered this tool and I'm really glad I did. I like the ease of working with 2d tilesets and the nice crossover with 3d models. 

The only issue I did have is that the screen showing the models are blurry when I move the camera. It seems normal until I move the camera itself. Is there a way to fix that? 

Other than that this is a really nice tool, and glad I found it.

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Thank you for replying. It's a done deal, I purchased Avoyd already about two days ago after seeing the tutorials as well as the fact that there is all the room I could work with for my needs. The fact that it can import worldpainter maps (height maps), Magicavoxel models, and such while enabling the emissions is a big plus in my book. As for the texture imported as voxels, that's also okay because textures being converted into voxels is pretty much what I was asking about, sorry for not clarifying earlier. (I used to use the "overlap" feature in magicavoxel to "paste" voxelated textures onto models. It really helped save time. This is why I was curious about whether Avoyd allowed texture conversions.) I appreciate the hard work you've put into this and thank you for answering my questions. From one indie to another, my warmest regards.

Yes this helps out in fact. I usually used Magicavoxel but that couldn't export emissions (even though it looked amazing). I wanted to know the things to look out for in case I tried to export. 

Quick question, if I wanted to import a texture onto a voxel (or turn a small png texture into a block to build with) is that possible as well?

Hello there! I am interested in this software. I like the idea of being able to build my vozel base world without having to constantly worry about limited building space. I've noticed that there are a lot of lighting capabilities which adds much needed flair to whatever world I build. Quick question, since the models can be exported, is there a way to also export the lighting along with the model in software like Blender for example? Forgive me if it's a silly question, I just wanted to know the smaller details so I know what how to work accordingly. Thank you for your contribution and can't wait to try this!

Hello there! Any possibility of you doing a kick or whoosh pack to go along with this? I love the variety of the punches and am looking for some kicks to add to it.

Hello there, I have purchased a Deluxe Edition after testing the starter version of Asset Forge. I love how easy this is to use, and is really powerful in its simplicity and versatility. 

I do have a question, is it possible to rotate the textures on Asset Forge. I was curious about this while tinkering with some small seamless textures.  With that said I do love what I've been able to create with this really well made tool. Thank you for your efforts and take care!

Hello MakhenDev, I'm actually putting the nodes together to replicate this effect, however I noticed the repeat node lacking some of the inputs necessary to complete the effect you posted here. How do I add more inputs to the node?

If possible do you think you can do an in depth tutorial on this subject? I appreciate what you do and thank you for your time. Take care!

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Thank you for the reply. That's wonderful! It was a minor question I had and will be sure to recommend this to many others. I appreciate the effort and am looking forward to being a part of the discord. Have a good day Rodzilla!

Edit: Apologies, one last thing what format 3d models can this import?

Hello there, I recently downloaded Material Maker and I must say how much I appreciate the hard work that you put into this software. It's really intuitive and covers many grounds with the nodes provided. Quick question I know you can paint textures onto your model however I wanted to know if it's possible to paint imported textures onto a model? Let's say hypothetically painting using an imported png texture.

Oh yes, this is exactly what I meant. Thank you for responding MakhamDev! Really appreciate the work you do.

Hello there does the text animation allow the possibility of making text bubbles with animated subtitles? I saw the text demonstration video on youtube but was curious about this capability.

Hello there, I understand that you've been busy with duties in real life on top of working on your own projects. There is no need to apologize.

Thank you for clarifying the maximum size for the textures. This will add much more detail to the models and make them really eye catching. 

Since last time I commented I made a few low poly guns and even an underground mining tunnel with textures made in Union Bytes. The experimentation was fun and felt like I was in school again with how easy it was when I got used to the layout, as well as how powerful it was. I even imported it into Blender and with the textures I was able to cut down on the workflow time for my projects.

Ome again thank you so much for the response and your efforts on this powerful software.

Take care UnionBytes!

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Hello, I bought this quite a while ago and have only recently been using this so I wanted to say thank you for developing this software. It's been really cool getting my low poly models to pop out significantly in comparison to the usual 3d software, especially due to the more focused attention on texturing in pixel art fashion as opposed to the usual 3d texturing one would expect.

So far, I have been having a good time and ease with working with this so far. I still need to master the layering aspect to maximize the emissions and metallic functions of the textures I want but it's much easier and has been ironically helpful in understanding the way texturing 3D models work. 

I am hoping to work with 512 x 512 textures, however, I don't know how to get pass this small restriction of 128 x 128. Regardless of this I have been able to get much needed quality low poly textures for the projects I wanted to work on (especially the emissions and metallic maps, that is something I highly appreciate as an individual who only recently got into texturing models, I feel like a master now!)

Hope to hear from you soon in regards to an update, this has been a much more exciting endeavor for me who admittedly is a novice. The results thus far have been phenomenal and make workflows that were once tedious that much shorter and more fun in terms of experimentation.

I can surely say that I recommend this for newbies and pro indie game developers alike.

Fair enough, I bought this version in support of the development of this tool, I wish you luck and will go about testing it in the meantime, it seems to have a lot of potential. Thank you.

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Interesting tool. Quick question, can it import custom models? If so what formats?

Hey buddy, wanted to send a warm thank you for the amount of work you put into this extremely large pack that I'm sure was the result of a lot of work. Please know that your work is extremely appreciated. I donated to show my support and as a courtesy to such a large amount of work as well as quality for hopeful indie creators. 

I do hope you return to this, I was really digging the idea for creating characters. Is there anyone who did buy this who might know how to put custom content so it would be easier to make the software blossom for us looking for more customization? Maybe we can at the least get the means of having our customization this way if nothing else.

Just speaking facts, this tileset is great! In regards to suggestions, how about an "encampment" tileset. We could see all manner of small tents, command centers, siege weapons or barracks-type areas. Could even have one 'regular" version and one "season" or "abandoned" to give it a bit of diversity.

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So far, from the town-type tile sets I would find, usually they are oriented towards more small villager-esque environments normally seen in jrpgs. This pack however takes it a step above that by increasing the scope that your city could become. Instead of simple villages filled with many open spaces, Killer Rabbit has made it possible for a more "busy city" approach for your game. Like capital cities seen in Witcher 3, this tileset enables you to have buildings and towers that reach high multiple floors off the ground and can be "crunched in" to lay out alleyways befitting a big yet densely populated city. If that wasn't enough the designs are so intricate and eye-catching you could easily get lost looking at it. This tile set is the one you want when you really crave a city in a fantasy genre with as much variety befitting a studio project! For the price, I say this tile set is one worth getting.

I was looking for a winter tileset for a forest scene. This was the one that really got me in terms of its sheer level of detail including footprints as well as the way in which snow would pile against trees. Usually, snow-related tiles would just be plain white, however once again, Killer Rabbit displays a sharp eye for all manner of details that most would not consider. If you want a high detailed high-resolution tile set, THIS is the tile set to start you off. Combined with the summer tile set version, this serves to make it worth the purchase!

Just being honest is all. I appreciate the hard work you did!

High-quality tiles! I really appreciate the length you went to incorporate intricate designs such as the mining gear! Most mining tilesets usually leave out this level detail. Thank you, purchased it immediately upon seeing it.

Great to have you back Noiracide. Bought the nostalgia collection. Really nice designs!

Really amazing tiles, you know how many sewers Ive seen in RPGs? Practically all of them, but its kinda rare to see sewer oriented tilesets with loads of intricate detail such as this. I bought it today, this is amazing tilework! If I may make a recommendation for future sets how about sieged city/village? Sounds like the village request but with more destruction in mind. Once again love the tilesets!

Bought the pack on sale! Amazing detail and really dig the sengoku tileset.

These are some mighty fine assets! Well-crafted details! Since you said you were willing to take suggestions how about some straw hat ronin, (with standoff pose, hand on hilt style).  I'll definitely purchase this set regardless as this is some really good tilework. Hats off to you!

Loved tactics and the class portraits there! Is it possible to import your own custom hairs/body for this?