How do i make/install/download mods? I can't find the mods folder.
Then i get this error message while trying to close the game:
* Game started: true
* Game version: 0.1.0
* Ran for : 7 minutes, 24 seconds
* Current time: 2024-03-10 at 19:23:51.727043400Z[Europe/London]
* Operating system: Windows 11 10.0
* Arch: amd64
* Java VM name: OpenJDK 64-Bit Server VM
* Java runtime version: 21.0.2+13-58
* System user language: en
* CPU model: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
* Save location free space: 4.679 GB
* Save location total space: 237.352 GB
* Available processors: 12
* Native heap use: 309 MB
* Java heap use: 309 MB
* Max memory available: 8.961 GB
* RAM available: 35.835 GB
* getGLVersion:
Type: OpenGL
Version: 4:6:0
Vendor: Intel
Renderer: Intel(R) UHD Graphics
* Exception logs:
java.lang.IllegalStateException: SpriteBatch.end must be called before begin.
at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(SpriteBatch.java:170)
at finalforeach.cosmicreach.gamestates.MainMenu.render(MainMenu.java:107)
at finalforeach.cosmicreach.BlockGame.render(BlockGame.java:89)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)
at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)
at java.desktop/sun.awt.windows.WDesktopPeer.ShellExecute(Native Method)
at java.desktop/sun.awt.windows.WDesktopPeer.ShellExecute(Unknown Source)
at java.desktop/sun.awt.windows.WDesktopPeer.open(Unknown Source)
at java.desktop/java.awt.Desktop.open(Unknown Source)
at finalforeach.cosmicreach.gamestates.MainMenu$2.onClick(MainMenu.java:54)
at finalforeach.cosmicreach.ui.UIElement.drawBackground(UIElement.java:133)
at finalforeach.cosmicreach.gamestates.GameState.drawUIElements(GameState.java:83)
at finalforeach.cosmicreach.gamestates.MainMenu.render(MainMenu.java:158)
at finalforeach.cosmicreach.BlockGame.render(BlockGame.java:89)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:290)
at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:69)
I would also reccomend adding more blocks. Right now the amount of blocks looks like the amount minecraft 1.0 has/had