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Conversations between NPC's are an animation that restarts whenever the player chooses to listen to it.

(And the lines/names/sprites are customizable in specific instances of the scene).

Since cutscenes have speed buttons, "skipping" lines in convo NPC stuff would be similar.

I also made them slow because sometimes, some convos have lots of text, so there could also be an issue where the player doesn't read some text in time.