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V 1.3.1

1 - Removed unnecessary BGM commands, patching audio bugs.

2 - Rebalanced the economy.

3 - Fixed unoptimized events, and removed ones that are not being used.

4 - Fixed typos, grammical issues, reworded sentences, and reformated some

text boxes.

5 - Overhauled the Rat enemy.

6 - Updated credits.

7 - Fixed the gameover screen.

8 - Rebalanced when specific skills are given to characters.

9 - Added new early-game-low-level-crowd-control-skill.

10 - Removed some player skills.

11 - Saria now starts with a Tech skill.

12 - Edited Terence's class.

13 - Guard is now more effective

14 - Rebalanced all enemies.

15 - When stunned, the victim will gain 60% stun resistance for 2 turns.

16 - Updated used plugins.

17 - Added Q-audio plugin for "3D audio".

18 - Added new music.

19 - Randomized the sword clanking in the intro and final battle.

20 - Fixed a loading error at the ending scene.

21 - Ryoma no longer gains Heal skills besides First Aid.

22 - Permanently Fixed possible bugs present/fixed in old versions.

23 - Updated the boot-up screen, and made it slightly faster.

24 - Updated the nw.js.

25 - Rebalanced the weapons and armor.

26 - Descriptions added to all items!

27 - Fixed a graphical bug in the first cave.

28 - Updated the games pixi.js.

29 - Changed what the preloader preloads.

30 - Capped the game to 60fps.

31 - Frazzled is more effective, degenerates MP and TP by 8%. Victim has 10% more chance of being Paralyzed and Unbalanced while Frazzled. Decreases Agility by 2%.

32 - Resorted skills.

33 - Reformated all skill descriptions.

34 - Readjusted characters starting items.

35 - Readjusted the Swift Dagger.

36 - Fixed the gameover screen.

37 - Added Yanfly's equip_core plugin.

38 - Made enemy attack sounds more accurate.

39 - Rebalanced all classes.

40 - Changed the kingdom-soldier-enemy graphic.

41 - added quit confirmation.

42 - added equipupgrade plugin.

43 - Recatogorized some skills.

44 - Added smoothscroll to the camera.

45 - Overhauled visual transitions.

46 - Overhauled audio transitions.

47 - Added simple map interactions.

48 - Edited some maps.

49 - Rebalanced skills.

50 - Adjusted menu/text box color-tint to better fit the games overall style.

51 - Changed how the pathfinding in the final battle works.

52 - And probably things I forgot to list.