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I love this game and I’ve been playing it a lot through the last few days, even if my cells always end as the microbian version of carnivorous plants.

A few issues+ideas, in no specific order:

Nitrogen fixation is pretty much pointless, since you still need to explore for phosphate. Perhaps making ammonia less common and/or introducing phosphate-leaking rocks could solve this.

Chloroplasts are annoying to align inside the cell, as they lack vertical symmetry. I wish that they could be rotated.

Objects spawn inside your cell if you move really fast, and your cell is large. It’s specially annoying for harmful objects (like spiky microorganisms, or needles in the ice sheet).

Not sure if intended gameplay, but I’ve been dealing with toxin-producing cells by spamming lysosomes. Faster digestion = less harm. It’s simply less bothersome than firing my own toxins at them.

The AI organisms love weird-shaped cells at the detriment of their speed. I wish that they had a higher chance to mutate organelle placement.

I get that the distinction between genera gets messy for asexual organisms, but the way that the game decides “this shall be a new genus!” or “nah, just a new species in the same genus” randomly is really weird.

With all of that said, the core gameplay loop is damn solid. And I love how the game often forces you to adopt a niche for your microorganism - a secondary energy source is fine, but if you try to become a jack-of-all-trades, you’ll often end extinct.