That's by design since in AR mode your real environment controls the camera angle. It's one of the reasons we have 2 separate versions one with AR one without. The other reason we can merge the 2 right now is that they use seperate SDKs and impossible to switch between AR and VR modes.
Gotcha. Alright, that makes sense. Also The pointer is very difficult to see in the AR version, and I'm guessing that's not on purpose. There's times where I can't see it at all, and I have above average vision. 20-15 to be exact. Which means what the average person can see at 15 ft, I can see at 20ft, to clarify. The pointer in the immerseve version is fine, I can see that one no problem.