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The gloomy ambiance is nice. I love the vegetables with eyes and spooky details. I can say that the systems work well. You got the cleaning plots, planting seeds, harvesting working nicely. Even got a crafting system.

Now, having to drag and drop every single item every single time feels like a chore after 10 minutes playing :( Especially for the cooking, since there seems to be only one recipe and it needs 3 vegetable. I've spent so much time dragging and dropping things into this pot ^^' I got to say we spent a lot of time wondering how to make the UI in our game and even now, w're not satisfied. I think we spent 4 days just trying to design something efficient and we're not there at all. UI are a real pain in the ass!

The train characters design is funny, and the gravy ruling the world had me laughing! I think you still have a lot to work on but this is a very solid start!

We appreciate you taking the time to play and your kind words! The drag and dropping for the cooking was unfortunately more of a compromise solving the issue that we did not have a way to split stacks of items, so the alternative way of just dragging the whole stack into the pot meant if you had a stack of only one type of crop you couldn't cook anything. The real solution would be some quality of life stuff like a cook all button or maybe implementing a split feature but unfortunately time restraints meant we just had to get it functional above all else. Basically what I'm saying is I very much agree with your assessment about UI lol. I'm glad you had some fun and a appreciate the advice!

I think UI has been a struggle for us all ^^