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(1 edit) (+1)

About tutorial secrets for pa07_0011 (Recent 0.7.0b3):

I got stuck on the room that had the blood in previous version, because now it is just empty and if I fall down I just collapse and get teleported back, there are some supply boxes that look like they are supposed to stop the falling, but they are too low. And I didn't find radioactive capsule around this room too, so either it is a bug and player is supposed to land on those boxes and not collapse or the developer hid the radioactive capsule somewhere else and I just didn't see it:

(pictures gotten while falling)

And also, the room with places for radioactive capsules now doesn't have the "Wrong place wrong time" message, so there is definitely something new to it:


Im pretty sure there are some objects that you can carry that have a physical hitbox in the item rooms. Maybe bringing some of those can help prevent the fall damage? Its a long shot, but there might be just enough. Currently busy with things, so I cant check myself for the next few hours.

Ive started investigating, and found that the pipes in the room are the perfect size for a capsule. Maybe the capsule is hidden in the one that is just now suddenly clogged?

Update to this: Ive broken the boxes at the bottom of what used to be the blood room by using high explosive devices (Gasoline canisters) to see if taking the entire fall would fix it. It did not. Will continue to experiment.

(1 edit)

Update: I managed to get a friend interested in the tutorial ARG, and this evening we did an investigation into the new update. Specifically, my friend managed to mod in the ability to negate the ragdoll effect of falling by lowering player gravity and managed to use this to enter the blood room safely.  I approved this method of investigation for 2 reasons: the first is that the boxes seem to be set up to allow you to fall through safely, but for some reason arent properly arresting momentum; the second is to determine if the radioactive capsule was still in the blood room or if it wasnt.

We managed to confirm that the radioactive capsule is still in the bloodroom, although it was on the ground rather than in the window. He picked up the capsule before thinking to take a screenshot, but heres a recreation of its placement.


Additionally, we managed to get a screenshot of inside the blue pipe.


It is a possibility, judging by the texture used for the far blue pipe, that there is supposed to be an alternate way to enter the blood room. This texture is the same one used for the trapdoor that is unlocked by the 3 radioactive capsules, which is why Im mentioning this. The purposes of this investigation was to confirm the further existence of the capsule in the blood room, so we will not be looking into this lead any further with the use of mods.

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I noclipped just to see if there was something else, and I found that the blood pool wasn't actually removed, but it is placed just under the floor:

So maybe there is something else that is supposed to raise the blood level so player can land in it?

I also found more secret rooms for the pa07_0011 version, for example in the room with computer panels there is a room hidden in one of the windows with one unopenable door, that is very similar to (spoilers: the door that randomly appears near base in main game):


After you discovered the new room, my friend and I decided to go back to previous versions we downloaded to investigate. As it turns out, this white room with a door is something that has appeared back in at least pa07_0005. We only checked the previous versions we had downloaded, so the only versions of the game we have confirmed its existence in is pa07_0005, pa07_0010, and pa07_0011. My opinion is that the door likely doesnt pertain to the issues caused by the current update, but that it may have some significance in the future. I saw a reputable source for VotV secrets on youtube reveal a similar hidden passage in a window of the pipe room after the maze, so its likely that whited out rooms with doors in them are going to be a common motif throughout the levels of the arg. It should be noted that the door was not, at least from my memory, the same door, but rather a copy of the Panopticon's prison doors.