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A few minor comments:

1. I've become used to having a fullscreen option and missed it here. While clicking around trying to find one I skipped past the initial letter (which is kind of hard to read in a small window) and then couldn't get back to it to see if there were relevant clues there.

2. Maybe needs a bit more contrast on the zodiac clues; even once I twigged what to look for I had a hard time reading them. Or maybe I'm just old. Yeah, I'm just old.

3. In the initial letter, "it's" should be "its", more than once. Have a care for your players' OCD, man!

Otherwise, short but fun.

Fullscreen support makes a lot of sense, I don't think I can do much to implement it in this game without remaking all of my assets, but I'm going to do some research and figure out how to add it to my framework so it will be present in future games. 

I've heard similar complaints about the contrast of the zodiac symbols from some local friends who've checked out the game, so I don't think it's just you. I may have my monitor calibrated wrong because they were very visible to me, but it's definitely been an issue for others.

Thank you for playing, I'm glad you enjoyed the game, and I appreciate the feedback!

(+2)

That's not OCD.