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Oooo Shiny

I snapped together a room and slapped on some scene settings.


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Volumetric fog enhances the effect of lights.
Bloom.... Blooms.


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A reflection probe tries to convince you that we know what's behind your back.
We do. But the shiny thing doesn't.


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Ignore the not interesting T-posed textured individual placed internally.
The texture definitely isn't  the face of a tutor.


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I definitely used it because 'it was the only texture with skin.'
Don't ask why it was in our project in the first place.


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I meshed taped the seam between wall and ground. You can see what a difference this makes, the corner is not mesh taped.


Mesh tape is hard to alliterate with. so I'll just say mesh tape some more. 

Mesh tape, Mesh tape
Mesh tape.


MeshTape Meshtape = new MeshTape(Mesh.tape);
Meshtape.TapeMesh(Mesh);


Mesh tape doesn't actually require any code.


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Yeah the Jig's up. you're onto us once you go through a door. Well you're onto me I guess, since I put that light there.

Don't worry, this will be solved next devlog :p

I'm definitely not holding back stuff that I've already done for the next one, and if I was, it definitively isn't because this one is a week late.

Warranty void if devlog is a week late.

Warranty void if you received a warranty. I don't actually give those out.
I mean you didn't even buy anything from me so why-
Also I don't think software has that kind of warranty?