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(+2)

We are in front of a little gem. What a game!

As I have mentioned in other games, what I value most personally is when I see a new and original idea that ends up in the form of a fun game like this.

We are looking at multi-layered dungeons generated procedurally. What madness. I must admit that my mind blew a little at the moment I saw that I could dive "inwards."

Aesthetically, I really like it, both the color palette and the player-fish animations. The style of play is very original but without losing the essence of a roguelike. I understand that due to time constraints, sounds could not be added, but if you plan to finish the game in the future, some good relaxing music and sound effects will take this game to several levels up in detail.

In conclusion, I really liked it and was able to reach the maximum depth without being eaten by those crabs. I have a bit of thalassophobia, and the moment I saw strange fish, I had to turn back, haha. But in summary, I value this game very positively. Congratulations on the originality and the job well done.

(+2)

Thank you so very much! I'm so glad you took the time to check it out - we didn't have a chance to put in nearly as much as we'd have liked, but given that it was our first 7DRL and my first roguelike (Caelyn can't quite claim that, she's a writer for Qud) I'm delighted that we put together a game that is, in the most technical sense, both playable and winnable.

We definitely intend to keep working on Deiphage, and I'm enthralled enough with the layered-3D roguelike concept that it's unlikely to be the last time I make this variety of game... not to mention, I'm hoping I can come to an understanding with the creator of rot.js about a way to add the functionality I developed for this jam to the library, cause it'd be super-neat to see what other people might come up with in this (3D) space!