I liked the main character's arm animation. His graphics in general were alright. The environments are a bit devoid of detail, but they work. I liked the art and animation of the aliens, however, their sprites were obviously blurrier, which doesn't look fantastic. The main menu character are also a little blurry.
Music was enjoyable and fitting within the game's universe. However, the track doesn't look properly. SFX are fine. Would have preferred more samples to increase variety.
Design wise, the dungeons (both alien and human) had interesting distinctions. The human base is primarily made of narrow corridors, the aliens have larger spaces. This marries well with the enemy design as well. Humans are more dangerous, because they are ranged, but they are squishy. Aliens are tougher, but melee, so they need more room to maneuver.
The thing that bothered me the most in the gameplay was the camera position. When walking south or north it gave the player very little visibility ahead. Every time I got damaged it was from the south, because I couldn't see the alien. You should consider making a more elaborate camera controller that anticipates where the player intends to go.
I didn't see any games lying. Even the character in the game weren't really lying. They just gave you orders and you followed. Basically, you play the GTAIII guy.
I think the dialogue has far too many typos. I would recommend running your text through MS Word or something like that to spell check. Typos lower the production value of your work.
All in all an enjoyable entry.
Viewing post in Dimension Invader - Jam Edition jam comments
Thank you for in depth review!
We decided to put the lying part in the plot. I can't give you any detail without spoiling the endings. It might seem subtle at first but it's there.
About typos: that's what happens when non native speaker types story in a hurry straight into the engine (which obviously doesn't have spell checker) that's all I have for my defence :D.
I'll consider all things that you pointed in further releses. Once again, thank you for constructive criticism, I really appreciate it :).