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(+1)

Thanks! Online multiplayer doesn’t work as well as I would like, though. I didn’t have enough time to implement any fancy synchronization so if the connection is not great you’ll see a lot of hiccups. This is the main area that I would like to focus for the next update.

As for the audio bug, I couldn’t reproduce it. Did you by any chance played the browser version? I know Godot has some audio issues on the web

Yes it was the web version, interestingly enough if you press right or left while holding the accelerate arrow the audio does not get hiccups

Weird, I can’t think of any reason for that specific behavior. I’ll look into it. Thanks!