I think the game has some kind of fatal error in it that triggers at some point. Every time I got to the last level before the congratulations level I experienced weird behaviours, like enemies not colliding with me, me not being able to pick up the hearts. One time the game proper crashed as well. Not sure what's causing it, but it may be connected to the Xray vision feature. This feature, always had problems for me, and in the last levels I couldn't use it at all.
The character controller has a very narrow window for modular jump, and the window has a huge effect. The jump can be doubled in height with very little input time. There is no grace jump.
The art is consistent and palette use is generally clever. It's easy to tell FG from BG, with the exception of the grey colour. There is a slightly darker grey used indicating that's BG. I think it needs more contrast. Also, there is no proper background. It's all black, which suits the game alright enough, I suppose, but I would like to see more detail there.
The music arrangement uses very high frequency tones, which are irritating to the ear. I'm grateful you added the mute function. I did listen to it all, and it's also very short, so it's irritating and repetitive. SFX are serviceable.
I don't see how the game conforms to the theme. I think the rationale is that the Xray vision aspect is "the lie", but in that case, Hitman, Lara Croft, and Batman are all liars too.
This game had potential to be a fun little platformer, but it's negatively affected by A class bugs.
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Thank you for your thorough review, im so sorry that i hadn't responded to this sooner. The graphics in my game was a novelty which made it seem better than it was, tbh i really slacked off when it came to audio and gameplay. I like to think ive become more balanced now.
Flatout drillin acc bangs, very addictive kind of like the game downwell with the linear level design and shoot to move mechanic. I genuinely believe you could turn this into a fully fledged IOS game. My only gripe would be the colour choices and graphical design, I personally like to work with 8BIT pixel art or silhouettes as I feel they're easier to work with, to animate and to create pleasant visuals with; a game's aesthetics takes it further than the mechanics. An 8Bit retro style would really compliment the audio as the graphics and bit crushed sound effects would work in tandem. I dont see how this matches the theme, but seeing as mine was a stretch, I'll give it a pass. Honestly I loved flatout drilling, primarily because it isn't afraid to be a bit violent in a humorous way.
Im not even sure this message will reach, you, but after viewing your website and your youtube channel, I hope you know that I think the content you put out is of high quality and I hope I can maintain a dedication to this craft as much as you have.