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Hello and welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! I'm writing this feedback live after having played your game!

So this is the second luck-based game I came across. I will admit, I strongly dislike luck based games like this as I traditionally have bad luck and games like this tend to not go well for me. I never felt like rolls were ever in my favor, as either the computer would do amazing as if it knew what was coming or when it did do poorly I'd do just as bad, if not worse, and not be able to do anything anyway. Between that and a lack of healing between rounds, it felt like I had no agency. Meanwhile, using items doesn't make sense to me. I assume the idea is your cards are supposed to match the requirements of the item, but the one time I had the requirements and tried to use an item it didn't seem to do anything.

Luck-based games like this can feel punishing for people who don't have good luck. I would highly recommend some new functionality to give the player some control over their side of rolls beyond the rerolls.

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Hi thanks for your feedback, I'm sorry that you didn't enjoy the game as much. The items and mechanic currently being placed are  just ideas I try to implement to make the game a bit interesting. I admit the game is not as polished as I want it to be, the rerolls and items were some things I want to add and improve on in future updates. Thanks for the feedback as it gives me something to work towards for future updates, hope you can try it again when it is in a better state.

It's not any fault of you or the game, it's just my own personal bias. The more luck seems to be involved in a game, especially at the detriment of strategy, the more I'm not a fan of it.