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(+2)

The black lamps are turned off white lamps. You can right click with an empty stot to toggle.


Changelogs are in the Discord, I copied them here:

Cosmic Reach 0.1.3 is out!

  • Introduced Block Events, Triggers and Actions
  • Fixed a bug where one of the faces on the default cube was flipped

    One side of the block is flipped

Cosmic Reach 0.1.2 is out!

  • Pressing screenshot will notify you the file name
  • Removing mods no longer corrupts the world! Feel free to add and remove mods as you wish!
  • Added world selection screen
  • Inventory no longer duplicates items across pages https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/issues/104
  • Improved the default mouse sensitivity for wide screen resolutions

Cosmic Reach 0.1.1 is out

  • Small hotfix that fixes the last item in the item catalog being unable to be added to the hotbar

https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/issues/78

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Thanks for this! So looks like he's getting somewhat of a start on a few features like Redstone then. Looks like we're one step closer to doors, which I hope we get because all my houses are missing doors and it just looks wrong.

I had no idea the black lamps were turned off white lamps! Anyways a black block has been necessary for a while now especially for pixel art.

Also, only white lamps can be turned off? That's very odd.

Hopefully in the future, this doesn't mean that lamps require a power source, it would suck if they did especially now considering that we've been placing loads of lamp slabs and lamp blocks everywhere. Perhaps redstone-like lamps should be their own thing.

Maybe you could have lamps that require power, and through some advanced wiring system, you could control what colour they emit, allowing for advanced ingame displays or something.

Perhaps Redstone in Cosmic Reach could go above binary and wires could carry different types of data, unlike Redstone.