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It's incredible to have this level of polish for a week of work. Hollow Knight was one of my favorite games since a long time, but while I can feel it as inspiration, it doesn't feel like Superhero Academy is a copy by any means. I think using more high-tech stuff (such as lasers and electrified stuff) for environment's dangers would fit the setting better than spikes, but this is such a minor thing among many great things in the game (like the tight platforming for example). The music score also fits the game very well and match the visual style perfectly! Great job!

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you're right about laser and dangerous electrical stuff but unfortunately there was no way to add all these things that I had actually thought of. For example, I also prepared an explosive tile (bomb) that was not integrated. Thanks for playing it anyway and thanks for the positive feedback! :)

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Yeah, we are also stunned by what we were able to pull off within in this week. A lot of time and work was put into it tho, but it was totally worth it :D

You are the first one that is mentioning the spikes and I have to tell you that our graphics designer was also not happy with how I used them. And I also agree that the spikes are not so nice and some point should use less spikes (level 2 - dash). Unfortunately the time limit prevented us from changing the levels. If we ever continue on this game, there will be much less spikes, maybe even none because they do not really fit in such a futuristic theme.