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(2 edits) (+1)

The Mac version’s packaging is impressively broken. Whatever you used to build it isn’t doing it right.

For those trying to run it, you can at least get it working by going to the directory in Terminal, and running

xattr -d com.apple.quarantine *
./Chilling\ at\ the\ Park

Anyway this was a lot of fun, and fuck the police.

Oh I have no idea why the packaging is broken. To be honest, I don’t have a good way to test Mac versions myself… Glad you found a way to run it though!

(+1)

What did you use to build the game? For the Mac build it just generated a raw binary and some .so files in a directory, rather than bundling it into an .app directory with the appropriate plist files and resources and such.

I made it using Monogame and published the game through visual studio as a self contained osx-x64 file.