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Thanks!

I alreay started a new game, made much more progess, and ran into game over. XD

I build 20 hospital but the risk bar never drop below 100%. The sense of not making any progress doesn't feel good. On top pf that, if I want to build more hospital and build faster, I need more population to provide me tax. This would make the risk event higher.

in addition, when the work force reduce by rito or fire, player has only two options: do nothing, or build more house to get work force. This make my risk management even more broken.

I like your idea of this game. I never see other game like this. but in my oppion, the negative feedback loop on risk is too strong for an "idle" game.

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I am not sure this is a bug or not:

If you don't have any hospital. The pandemic would never end. However, it won't go worse. Paying the pandemic upkeep is much eaier than building hospital.

(+1)

Thanks for your feedback <3 !

FYI, I’m working on the city incident, and the next patch should make them less impacting, less frequent by still annoying. Also, in the next patch, the risk of a city incident displayed in front of a fire station / police station and hospital, will be much more comprehensible: it will display the immediate probability of an incident.

I hope I’ll be able to release this patch by the end of the week!

Again, thank you so much for your feedback!