Bug report:
select a recipe while you don't have the required reasource. The progress bar would go beyond the limit.
Thanks for the fun game. Running business in pace is awesome!
nit:
The mention/heat(technology currency) should be a number I get when the game over. It's nice we have this number dueing the game, but it doesn't effect anything before game over.Instead, we really need to know how much money we have so that we can plan for supply and new station part. Where can I see my money? My bad, because of the cube icon in the "Order now" button, when I look for cash, I look for the cube
Bug report:
1.the "Max" button would set the asign amount to negitive number if the total/idel hacker amount is over 2147483648. Same for the % button if the final number would overflow.
2. If you set the buy amount to negitive number, you can use the - signs to asign hacker to any bar even if you don't have the number of idle hacker.
Fun concept. Thanks for building this up. I am looking forward to the next update.
Some thought:
1. We collect resource every 1/10 in-game-year but eating food every year. This is not very intuitive. Instead of food, collecting offerings for evil entity might be easier to understand.
2. We need a time bar for when the food would be consum.
3. Both library and population boost the income but library has no maintenance cost. I don't see a reason to buy house.
1. For "Increases WR of cards with a different type than Combo"
Is this mean "Increases WR of Non-Combo cards"?
2. Why would I want to buy Trophies from teammates? What does Trophies do?
I think the game should state that "all player plays theire card in the same order" ( sorry if I missed it). This mechanism change a lot.
Thanks!
I alreay started a new game, made much more progess, and ran into game over. XD
I build 20 hospital but the risk bar never drop below 100%. The sense of not making any progress doesn't feel good. On top pf that, if I want to build more hospital and build faster, I need more population to provide me tax. This would make the risk event higher.
in addition, when the work force reduce by rito or fire, player has only two options: do nothing, or build more house to get work force. This make my risk management even more broken.
I like your idea of this game. I never see other game like this. but in my oppion, the negative feedback loop on risk is too strong for an "idle" game.
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I am not sure this is a bug or not:
If you don't have any hospital. The pandemic would never end. However, it won't go worse. Paying the pandemic upkeep is much eaier than building hospital.
Could you provide a save export method? My save is gone even if I logged in.
Also, are itch and production website use the same account? It seems like my account can not login production website.
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This is a great game with lots of fun. I can't wait to see the future update.
I was wondering if you might reduce the difficulty in the earily stage. Keeping the income blance is already difficult for new player. The fire/riot makes the blance even more fragile. They are nothing in the later game. But in the beginning, tt is frustrated because we can only sit through the minues-long event and see the gold drain out.
I can tell this could be a great game. However, there are just too many bug when I run it.
As the picture show below,
1. I should have 5 well, but one of them just dispear when I place it next to the city center.
2. The well on the left top always locked at the selected stage. Makes it non-interactable.
3. No matter how I move, rotate, or flip the mine, it go back to where I initialize it.
Thanks for creating this game. The concept is awsome!
I think some of the chess need more balance. Here are some of the through after I play the game:
1. The ability of removing Pawn is op. Not only we can move Rook at the first turn but also we can buy more Rook with the refund.
2. Pawns need the promotion system to be useful.
3. 8 Rook (40 points) at the first line makes an easy win in all difficuties. In many case, it even casuse a one turn kill.
4. A surrender button wloud be great when there is no hope of winning.
Thank you for your game and visual educational tool! Next time I teach someone binary search tree, I would certainly let them play few level of this game.
I am not sure that this is a part of the challenge or not. Would you mind adding an inverted pyramid on the main screen so that players can tell which layers or even blocks the stars are in? Also, a sorting function for the given list would be very helpful.
Again, this is a very nice puzzle game. Thank you.