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(3 edits) (+1)

I couldn't figure it out how to solve the treasure room, I tried to look at the walls but that didn't help.

EDIT: I got to the end with a little help from the developer and the last riddle was actually clever, hard but clever.

It's a bit frustrating that you have to start from the first room every time, I don't want to go through the same room that I've already solved every time.

Also the dialogue with the kidnapper pops up every time you're near him and in a game where you have to check everything in the room it's annoying.

Speaking of the music, it's Gymnopédie N. 1 from Eric Satie without the melody part, I love that chord progression but you could have come up with something original.

The sound fx sound good but they are out of place sometimes, the walking sound it's like a woman in high heels on a marble floor whereas the player looks barefoot, also the door sound triggers every time you reach the end of the level even if you collide with a human or the void.

I liked the pixel art, very solid.

Rated!

thanks for the honest review!

I understand that the treasure room where a bit too difficult. And this with the restart after every death wasnt my plan, I had planned to respawn in the current room but hadnt enought time cause a bluescreen. The better way to use the dialoge were: when klick on him then he speaks I know.

With the effects of the foodsteps I tried to immitade with barfoot to walk on hally stone or somesthing like that.

Thanks about the art :D

(+1)

if you want that I spoiler you the treasure rooom so you can get to the end then whisper me if this is possible :d

Yeah I am curious but I don't know how to write to you in private ahah

you have discord? then we can write there

(+1)

Yeah you can contact me here on Discord Abastefano#2621

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Yeah I know that most of the flaws here comes from the short development time, we barely had time to build our game.

If you could give our game a rate/review it would be awesome https://itch.io/jam/cgj/rate/477069

yeah sure