Just bought this plugin. This is exactly what I'm looking for since I started MZ. It works fabulously like the examples showed. Really love it.
And I have few questions. First, is it possible to use JavaScript or a variable for actor's ID when using Actor Auro? So, I can control which actor gets the aura more easily. For example, using Actor Aura in a skill, I'd like to use $gameTemp.lastActionData(2) to return the actor ID, so no matter which character uses the skill, that character would get the aura.
Second, according to the tutorial, the number of the intensity can only be between 0~1. What if I'd like to have a bigger/wider aura? I tried to use 2, but it seems not to work.
Lastly, Is it possible to add some kind of filter or algorithm to the plugin, so we can have different style or shape of the aura? Maybe aura like water or lightning.
I think this plugin has a lot of potential and I'm going to add some auras to my action sequence. Already have some plans. :D Here is some video of the action sequence I've made. This plugin will make the even cooler.
Thanks for making such a great plugin. You did a great job.