Oof, sorry about that Centauer mishap on floor 16. There's a patch out now which fixes it, and should also open the door for you since you already killed the boss (let me know if it doesn't). Sucks to get so close to clearing only for a bug like that to happen.
I'll also think about adding shortcuts, or at the very least rest stops/ shops in the dungeon/ maybe a hard-to-get dungeon exit item.
As for the skipping animations bit, I could certainly do something like that for the movement with ease. Implementing such a feature in the battle system, however, would be a bit more problematic. I'll look into it.
Thanks for the feedback!
And I've love to do the Dungeon Crawler Jam but I'm unsure if I could get all the dungeon screens animated and whatnot to my liking. All of Phantasy Star's assets are online and the rendering logic for the dungeon view was well documented, so all the heavy lifting of figuring out perspective, animations and etc was pretty much done for me. Maybe if you know an artist ; )