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(+1)

As it turns out, you need to have player physics damage on in order to access the drained blood room. I normally have this off because I think the implementation is poorly thought out.


I will be continuing the search from this point.

I have reached the last point we were at. Ive learned some secrets, so I will be exploring all of those before making a further report. So far, very little things that are new have occurred, but I have noticed *some* details.