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(+1)

Was a bit confusing at first but I managed to understand the loop pretty quickly. 

I liked the concept of being limited with your evasion but found it hard to pay attention to how many evasion points I had left without taking my eyes off the main action. If it was a more traditional bullet hell with free movement but still kept the limited evasion somehow, this would be a sick base for a full shmup game (especially with the 3D perspective). Aesthetic was really well put together especially the UI, good job getting all the important info on display with how much there was of it. Some more sound effects would be great so you can tell what's going on without looking (like for running out of evasion).

Tbh I think of all the games in this jam this is the one with the most potential like I'm going to 100% wait for you to flesh this out someday.