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This is a really fun little game, and it's super cool how you made it on your own game engine. But, is the player's collider a capsule? The edges near spike pits seem very slippery, and it doesn't seem like it's on purpose. Just my opinion, but it is a much more annoying death when you slip into a spike pit when it seems like you'd stay on a ledge.

(1 edit)

Thank your for playing! Hope you get fun!

To answer your question: No, it's a square. It might be the issue: the square is bigger than the visual sprite. So you might touch the spike while visually, it's not the case.