I think more people than I tough took the inspiration from the game "Digger"! 😂
dwursteisen
Creator of
Recent community posts
👏 congrats for your game! You chanted to create a chill game and I think you succeed in such task. The game feel also very complite. I feel that there is a little lack of feedback when your friends seems to need help (ie: when you're focussed on other task, I think a little icon saying that you need to help someone might be appreciated.)
Loved it! you feel the portal vibe (a bit to much to be an "unique" game, but at least, you're using a good ground!)
This kind of mechanism seems new to me so I enjoyed it!
I think you can add a bit more feedback here and here (for example, why a cube can't pass by it s own color gate, ...)
Congrats for your game, you get something. Now it's time to make it shine!
omg I love the sound. You put a (squezzy) sound on bit eveything and it makes the game very enjoyable.
Even if there is a "manual" before starting the game; i think you can introduce elements more slowly. For example: why can't I eat the plane while later on, with the first evolution, it seems I can? Can I eat the police? (Yes, but it feel awkward to me to try to do it). The universe and the idea is fun (we can play a monster!!). Your idea needs to shine even more so more people can enjoy it! congrats!
Sorry: I checked again. Actually, it's kind of lava! I think I didn't saw it when I played because the color are not that different from the other side. But my command is still valid: Doing a miss fire at the beginning of your game will put you in a very bad position, while you just started the game for the first time. Could be great later in the game.
You got it right to restrict your idea: you get a interesting game in only 4 days! To improve your idea, you might want to check the surrounding to the player. When the gravity change, you might fall outside of the world (and so dying) I feel dying because of that is a bit frustrating. You might want to keep that for latter in the game?
I think you got something. You might want to add more input feedback (ie: for example, which action was picked by the player, because clicking on "next action"). It might help your idea to shine! Also, I played with the right click while it's write to use only the left click. Did I broke something? :D
I think you have the beginning of something. and you get the issue: you wanted to create a too big game in a too small amount of time. If you review the scope to a less impressive games (I mean, you try to create a flight simulator with a story!!!), I think it should be fun to get a story to live with a (or multiple) monster while flying a plane over the ocean. Would be very poetical. Don't you think?
congrats for this idea!
Well done. I really like the effect when switching "time" (but it's not really about time isn't it?)I also really like that you doing one "level" and just after, you're doing it again but with the effect applied. it's smart as it's giving the player the feeling of "ho, I get it" without any frustration.
Congrats!
The rendering and the physics of the rat actually give a charming feeling to the game. You might want to add more feedback on the user interaction. It took me some time to understand you can grab the rat (didn't work at the beginning. Though it was a bug). Then after, I just played with the rat around. 😆