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dwursteisen

313
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27
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6
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A member registered Jul 16, 2018 · View creator page →

Creator of

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I think more people than I tough took the inspiration from the game "Digger"! 😂

Nice visual! Did you create everything in 3 hours? Also the concept is very "zen" which is not usual. congrats to bring such ideas!

congrats for your game. You were able to add all elements from " digger" game in less than 3 jours. I think the game could get a more "natural" touch with a set of tiles a bit less "squared" !
Congrats for your game!

Crazy you you were able to create such game in 3 hours. You fell the "Downfell" inspiration but it's not the same game: you took another point of view: I love the fact that you can smash the enemy. 
Congrats 👏

congrats for your game! being able to create such game is so few hours is not joke. You nailed it! 👏

Wooo! I like the fake that you can play the game with different constraints. 
I'm bit impressed by some animation (for the cube, the wings, ...) How did you achieve to do everything in a such short amount of time?

Love the characters of your game! For a small jam and having an introduction can be hard to achieve in a such limited time. Congrats!

👏 congrats for your game! You chanted to create a chill game and I think you succeed in such task. The game feel also very complite. I feel that there is a little lack of feedback when your friends seems to need help (ie: when you're focussed on other task, I think a little icon saying that you need to help someone might be appreciated.)

Congratulation for finishing the game 👏

👏 Love the game. The visual are good. The progression is also well done.
&TLDR: your game seems very complete.  Congratulation for such achievements

Loved it! you feel the portal vibe (a bit to much to be an "unique" game, but at least, you're using a good ground!)
This kind of mechanism seems new to me so I enjoyed it! 
I think you can add a bit more feedback here and here (for example, why a cube can't pass by it s own color gate, ...)

Congrats for your game, you get something. Now it's time to make it shine!

Nice SFX and visual! Also the music give a good "crazyness" to the game. Congrats!

Sad I can't play it! (Mac). The visual seems very good by looking at the screenshot you provide!

omg I love the sound. You put a (squezzy) sound on bit eveything and it makes the game very enjoyable.
Even if there is a "manual" before starting the game; i think you can introduce elements more slowly. For example: why can't I eat the plane while later on, with the first evolution, it seems I can? Can I eat the police? (Yes, but it feel awkward to me to try to do it). The universe and the idea is fun (we can play a monster!!). Your idea needs to shine even more so more people can enjoy it! congrats!

Sorry: I checked again. Actually, it's kind of lava! I think I didn't saw it when I played because the color are not that different from the other side. But my command is still valid: Doing a miss fire at the beginning of your game will put you in a very bad position, while you just started the game for the first time. Could be great later in the game.

I mean:  flying outside the map

A metroid game with a such resolution is a big challenge by itself! congrats for that! Did you submit this game to the Nokia 3310 game jam? It would be a good entry for this jam also! (it finished last month)

You got it right to restrict your idea: you get a interesting game in only 4 days! To improve your idea, you might want to check the surrounding to the player. When the gravity change, you might fall outside of the world (and so dying) I feel dying because of that is a bit frustrating. You might want to keep that for latter in the game?

I think you got something. You might want to add more input feedback (ie: for example, which action was picked by the player, because clicking on "next action"). It might help your idea to shine! Also, I played with the right click while it's write to use only the left click. Did I broke something?  :D 

I think you have the beginning of something. and you get the issue: you wanted to create a too big game in a too small amount of time. If you review the scope to a less impressive games (I mean, you try to create a flight simulator with a story!!!), I think it should be fun to get a story to live with a (or multiple) monster while flying a plane over the ocean. Would be very poetical. Don't you think? 
congrats for this idea!

Very well executed game: 

- The style is consistent and well done
- The hair is moving and give a great feeling the the character
- The idea of rotating the wold is good and well executed


👏 congrats

thanks. I feel that too sometimes but at the same time I wanted to stick to my colours palette. 
maybe I could outline more  other elements 

thank you for your feedback!


you’re right: the hitbox cannot be improved. The one with the balls might be too small and the one for the player too big 😅

Will think more about that for my next game:)

Well done. I really like the effect when switching "time" (but it's not really about time isn't it?)I also really like that you doing one "level" and just after, you're doing it again but with the effect applied. it's smart as it's giving the player the feeling of "ho, I get it" without any frustration. 

Congrats!

Smart game! The colors are simple but very efficient. I wonder if the game could be played with 3D glasses ahaha.

Your right to be prod of the art: the animation is very very smooth! It's impossible to not think about celeste when playing this game! congrats!

interesting visual! I almost characters to be moving in a FMV style :D

Very neat game: everything is very well crafter.

The game is progressive but you might need to add some information in the game so players can understand better the tricks of your game (I feel a bit stuck time to time)


congrats for your game! 

Nice game! I love that you can see "another world" Also very nice looking game. I would just change the visual of some buttons. I didn't understand that some button can be used (like in the first level !)

Congrats for your game!

Very nice looking game! I do believe that the introduction can be skipped a bit. For impatient people (like me), it can be a bit long.
Congrats for your game!

What a nervous game! Love the style!

The rendering and the physics of the rat actually give a charming feeling to the game. You might want to add more feedback on the user interaction. It took me some time to understand you can grab the rat (didn't work at the beginning. Though it was a bug). Then after, I just played with the rat around. 😆

oohhh, I tried again. There was a bug when I played. Because the dialogue when going in the left part of the screen didn't start! (So I was stuck also from this side). It worked this time! The game is still beautiful after that! :) congrats!

👏 Very nice visual. Especially the "hand drawing" one. It gives the game an interractive comic book style (which improve the game feel).
I think the "menu" should be open by default. I didn't saw it first and went too far outside the house 😆

I was really absorbed by the transition between screens. How did you achieve such effects? It's like a fast slime eating the screen! The choose of colors is also perfect. So you get it that the game will be special! Congrats! 

The game is very progressive and so more enjoyable like that. Actually, it can be a good introduction to chess for new players! Congrats for your game.

Beautiful game but I didn't went far in it: the key space seems not working. So I was stuck very quicly 😭 (Mac OS + Chrome)

Did you just create a new PSX game? 😆 Congrats!

(1 edit)

Thank your for playing! Hope you get fun!

To answer your question: No, it's a square. It might be the issue: the square is bigger than the visual sprite. So you might touch the spike while visually, it's not the case.

Loved it. Very minimalist and smart. I was just frustrated because I was suck in a level but I need to go back to work!
Congrats for your achievement!
The intro remind me a lot Papers Pleased. Did you get your inspiration here?