Holy heck this was atmospheric. Presentation as a whole was on point. The overall atmosphere had me on the edge of my seat from the very beginning till ( what I'm assuming was ) the end
Loved the dirty look of the ship, the dialogue was cool as well. That moment after you read the captain's logs gave me chills and kinda made me run from then on lol.
The sounds ( or maybe lack of them at times lol ) also set the tone pretty damn well. Reminded me of the first SMT game in a way lol.
Unfortunately, I think the movement was kinda disorientating at times. Having the player snapping right to the next position didn't really feel too good. But I think one of the major reasons for this was that the game really needed a map which gets revealed as you explore more of the ship or something along those lines.
This was because I got pretty lost sometimes. The dark corridors definitely helped in setting the atmosphere, unfortunately they hamper your visibility a little too much. I think maybe just adding a little more lighting in general when the lights in the ship are off would help a lot. I also think that adding more to the levels like some of the decals and bloodstains would help alleviate the problem of getting lost, mostly because some of the rooms looked a little too similiar sometimes.
It was also a little annoying to find out that you need to be right next to an enemy for your gun to work. Still, seeing them come from the darkness and attack was pretty scary sometimes lol.
That head crab at the end also scared me good ngl lol. Nice little touch on having the game close as well.