Hello! Thanks so much for playing my game and also leaving such awesome feedback! They are really important to me and it has definitely gave me more insights into my game :D
One thing I want talk about is the lasers, I really agree on the fact that waiting for the lasers to go by is boring, but I have experimented with ways the players could start their round such static lasers, static lasers on start etc. One thing I found was that by letting the player decide when they want to go off, it gives the player more options and leeway in how they would place their platforms. Basically, predetermined laser starting positions made the game feel more restrictive.
I think a lot of the issues in this game is a tradeoff of something else, laser issue is a tradeoff in giving the player more freedom, the "preview" of the character removes the puzzle elements etc.
If you have any protentional tips for this type of problems in game designing, I'm really happy to hear it!
Cheers!