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So having read this, what I get from this is that the "formulas" stuff, which looks to be what's intended to teach the player what is what, is just intentionally confusing. It tries to teach in a way that connects with the game, but without some idea of how things work already the information can be overloading and hard to discern. I personally would recommend making things more clear for new players.

I did give a quick test of how things move with holding shift while using the mouse, and now it goes slower than the mouse. If you're after precise controls, why not just make it move with the mouse cursor itself at the same speed? That way, you don't need to rely on shift nor even have a setting to change the sensitivity.

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Yeah, the feedback received for this game so far indicates that it’s not easy to understand how to play. Although the formulas have been modified several times, they still seem inadequate. Perhaps some elements that appear like ‘formulas’ should be removed (these were originally designed for the game’s theme) to make them more readable.

Because everyone’s mouse devices and settings are different, having sensitivity options in this game is quite important. However, this also highlights another area for improvement: users should be able to adjust sensitivity BEFORE their first game. Actually, I personally rarely use the Shift function (which is actually a suggestion from other players). Most of the time, I only play the game at a consistent speed. However, I can understand that some hardcore players may need more ways to control the game to get high scores. BTW, maintaining a certain numbers of C is crucial for achieving high scores in this game, it means that having a reasonable speed to consistently build up C is required. That is why I tend to prefer higher speeds.

There is something I forgot to say. Participating in this game jam has been very rewarding for me, and I truly appreciate the effort and time you’ve put into playing each game. Thank you so much!

I will admit I tried to play with the sensitivity to try and make it 1:1 with my mouse movements, since it felt the most accurate, but could never quite get it.

Thank you for taking the time to respond. It helped me get a better sense of the game and what to do so I could give it a fair rating.