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A jam submission

Chain ReactionView game page

An action game to dodge chain reaction particles, at the same time you have to create your own chain.
Submitted by Kait Wang — 7 days, 11 hours before the deadline
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Chain Reaction's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#323.3333.333
Overall Fun#443.1673.167
Controls / UI#483.0833.083
Art / Graphics#483.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(2 edits)

This game is simple and yet surprisingly addicting, overall a pretty interesting experience playing on gamepad. Good sound that added to the experience as well. :D

If attempt for anything commercial, I would add characters into it, even adding eyeballs can help and get players invested. Have fun developing. :D I did have trouble understanding the tutorial images, but I got the game play through playing it. My child jumped in and played too.

Your game comes in at 52:51

https://www.twitch.tv/videos/2095808922

Developer(+1)

I never thought that this game would be played by children, as it is very challenging in player control skills. However, I am glad that you can find joy in it. I had not considered character development, but it is a direction that could be worth exploring.

Submitted

A very good representative of arcade genre. Definitely a fun experience, dynamic and captive. It was hard to stop before you crash onto a grey ball. At the same time, I can’t say I understood the rules and the goals. I made a chain of around 9 blue balls and a slime appeared. Then I made 40 green balls and nothing came out which kept me guessing what it means :)

Developer (2 edits)

Actually there is an achievement by continuously hitting ‘C’ 48 times. You’re really just a little bit away from reaching this goal. You can also try to defeat all the achievements (listed on the “Marks” page), and each achievement represents a character from anime or movies. Can you guess who they are?

Jam Host

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

So I'll be honest. I don't know how, at all, to judge this game. Like, I played through it and I got the gist of what to do (collect blue and green things, more green things spawn as you get more blue things), but everything about "chain reactions" doesn't make sense. No joke, I opted to just start a game and keep myself in a corner while I watched everything else, and as time went on I just saw things magically appear out of no where. Sometimes they'd be from certain grey balls touching other grey balls, but other times they would bounce off each other normally. In addition, the number of grey balls if I did nothing just exploded to vast numbers for no discernible reason.

In addition, there's the whole "formulas" thing which I couldn't make sense of. There's also the secondary screen I see running behind it that's constantly taking screenshots and I don't know why. Then there's the weirdness in the controls, where WASD moves at a normal speed but if I use my mouse then suddenly it's at a speed FASTER than my mouse cursor regardless of how fast I move it. It makes controlling yourself with a mouse very difficult and at times gets you killed simply for that, yet you need to use the mouse to move fast enough sometimes.

This is to say nothing of the over-stimulation from so many objects and visual effects going off constantly, which make it even more difficult to figure things out.

In short, I really don't know how I can rate this because I have NO idea what's going on or how things work. My attempts to figure it out have been met with a lot of confusion on my part.

Developer (2 edits)

The game is not as complicated as you might think. The only thing you need to do is avoid the alpha (white) particles as much as possible to survive longer and achieve a high score. Other mechanics, such as C (green) and H (blue), exist to help eliminate alphas and increase your chances of survival. At the end of the game, several different judgements are recorded, including your score, survival time, the maximum number of alpha particles on the screen simultaneously, and the maximum chain length of C / H .

The true intrigue of this game lies in devising methods to achieve various Marks (achievements) within such mechanics. Each achievement may require vastly different approaches, and some even demand strategic thinking. For instance: To attain the “Get a max-level H” achievement, you must rapidly touch the same H particle within a short timeframe to increase its level count. However, for the “C-Chain length >= 48” achievement, you must continuously interact with C particles while simultaneously avoiding alphas (which lead to game over) and H particles (which break the chain).

As one of the scoring criteria, the “maximum number of alpha particles simultaneously on the screen” is used. Personally, players often want to capture the moment when they break a record and the screen is filled with alphas. Therefore, the action of capturing occurs when the alpha count changes. However, upon closer examination, this indeed appears to be a bug. It would be more reasonable for the capture action to trigger only when the current count exceeds the lowest historical value for the “maximum number of alpha particles simultaneously on the screen.”

This game offers various control options, and the way different devices handle movement can vary significantly. However, I anticipate that players will likely choose one method they are familiar with for playing. Since this game may require precise control, using the WASD keys on the keyboard for control can indeed be challenging. The most recommended way to play is using the mouse in conjunction with the Shift key. Additionally, on the Options page (Variables), you can adjust the control sensitivity.

The name of this game, “Chain Reaction,” embodies two aspects. First, it involves alpha particles colliding with each other to create new alpha particles. However, in reality, new particles are generated only with a certain probability, intentionally set by the game design. If alpha particles were to grow too rapidly, players would experience an instant game over without much action. The second aspect revolves around the “C and H chains”. Besides serving as a scoring criterion, creating chains of C and H particles naturally occurs if you aim for a high score within the current game mechanics.

Sorry to hear this game has caused you any confusion. I hope you can find enjoyment again in the game by approaching it from a different perspective.

Jam Host

So having read this, what I get from this is that the "formulas" stuff, which looks to be what's intended to teach the player what is what, is just intentionally confusing. It tries to teach in a way that connects with the game, but without some idea of how things work already the information can be overloading and hard to discern. I personally would recommend making things more clear for new players.

I did give a quick test of how things move with holding shift while using the mouse, and now it goes slower than the mouse. If you're after precise controls, why not just make it move with the mouse cursor itself at the same speed? That way, you don't need to rely on shift nor even have a setting to change the sensitivity.

Developer (1 edit) (+1)

Yeah, the feedback received for this game so far indicates that it’s not easy to understand how to play. Although the formulas have been modified several times, they still seem inadequate. Perhaps some elements that appear like ‘formulas’ should be removed (these were originally designed for the game’s theme) to make them more readable.

Because everyone’s mouse devices and settings are different, having sensitivity options in this game is quite important. However, this also highlights another area for improvement: users should be able to adjust sensitivity BEFORE their first game. Actually, I personally rarely use the Shift function (which is actually a suggestion from other players). Most of the time, I only play the game at a consistent speed. However, I can understand that some hardcore players may need more ways to control the game to get high scores. BTW, maintaining a certain numbers of C is crucial for achieving high scores in this game, it means that having a reasonable speed to consistently build up C is required. That is why I tend to prefer higher speeds.

There is something I forgot to say. Participating in this game jam has been very rewarding for me, and I truly appreciate the effort and time you’ve put into playing each game. Thank you so much!

Jam Host

I will admit I tried to play with the sensitivity to try and make it 1:1 with my mouse movements, since it felt the most accurate, but could never quite get it.

Thank you for taking the time to respond. It helped me get a better sense of the game and what to do so I could give it a fair rating.

Submitted (1 edit)

Overally fun with nice simple art style but I didnt have patience to understand explanations and there where many :D and I think it seemed more complicated because of that than it is. Mouse controls are crazy :D

Developer(+1)

I’ve tried my best to describe the game mechanics graphically, but it still looks a bit difficult to understand. It is not as complicated as it seems actually XD

Submitted

I feel I am a particle inside the Hadron collider ... 

not too sure I got what I am doing but it feels kinda weird to be using touchpad + keyboard with this one, maybe I should try again later with a controller ...

Developer (1 edit)

Using the touchpad to operate may be relatively difficult because it is controlled by dragging. This game may require a higher level of operational precision, so the recommended way to play is still with a mouse and keyboard. 

Submitted

Not clear which shapes can hurt you and which ones should be collected. But the game feels fun!

Developer (1 edit)

Simply put, only alpha (white) particles will cause you to game over. Then try to touch C (green) and H (blue) as many as possible to reduce the number of alphas.

Submitted

What about (red)?

Developer

T (red) generate alphas, touching it will not have any impact. But being near it increases the risk of being hit by alpha.

Developer

Hi, this is a game I made for a jam I joined first time during last year. For this game jam, I will try to improve the gaming experience (on UIs and help) before the deadline and hope you will have fun playing the game. Enjoy~